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Hiroshi Yamauchi

Born 1927 · Age 98

Japanese businessman; third president of Nintendo (1949–2002) who transformed the company from a hanafuda playing-card maker into a global video-game giant; owner of the Seattle Mariners (1992–2013).

Total Events
52
Career Span
90 years
Peak Net Worth
$7,800,000,000

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Life & Career Timeline

1927Age 0

Born in Kyoto, Japan

Born to mother Kimi and father Shikanojo Inaba in Sakyō-ku, Kyoto.

11/7/1927Source
Confidence
99%
1939Age 12

Sent to preparatory school in Kyoto

At age 12 he was sent to a preparatory school in Kyoto.

1/1/1939Source
Confidence
90%
1944Age 16

Worked in military factory during WWII

Too young for conscription during WWII, he was put to work in a military factory; schooling disrupted by the war.

1/1/1944Source
Confidence
85%
1945Age 17

Enrolled at Waseda University (law)

After World War II ended, he entered Waseda University to study law.

1/1/1945Source
Confidence
95%
1945Age 17

Married Michiko Inaba

Marriage arranged/approved by grandparents (wife Michiko Inaba).

1/1/1945Source
Confidence
80%
1948Age 20

Asked to assume Nintendo presidency (grandfather's stroke)

After grandfather Sekiryo Kaneda suffered a stroke he was summoned to take over the company, forcing him to leave university.

1/1/1948Source
Confidence
95%
1949Age 21

Renamed company Nintendo Karuta and moved HQ to Kyoto

Changed company name and established new headquarters in Kyoto early in his tenure.

1/1/1949Source
Confidence
85%
1949Age 21

Reorganized staff and asserted authority at Nintendo

Refused to tolerate opposition: fired his older cousin (per agreement), fired long-time employees during a factory strike and changed company structure.

1/1/1949Source
Confidence
90%
1949Age 21

Became President of Nintendo (3rd president)

Officially joined/took over the company; later would serve as president until 24 May 2002.

4/25/1949Source
Confidence
99%
1950Age 22

Birth of first child, daughter Yōko

First child Yōko born to Michiko and Hiroshi Yamauchi.

1/1/1950Source
Confidence
95%
1957Age 29

Births of daughter Fujiko and son Katsuhito

Daughter Fujiko born in 1957, followed shortly after by son Katsuhito.

1/1/1957Source
Confidence
90%
1959Age 31

Licensed Walt Disney for plastic playing cards

Struck a licensing deal with Disney for playing-card designs; product positioned to appeal to family party games.

1/1/1959Source
Confidence
95%
1959Age 31

Disney playing cards sold ~600,000 units in one year

The Disney-branded plastic playing card line was an unprecedented hit, selling about 600,000 units in a single year and giving Nintendo market domination in Japan.

1/1/1959Source
Confidence
95%
1959Age 31

Company renamed Nintendo Co., Ltd. and taken public (post-success)

Following the Disney-card success Yamauchi changed the company name, took the company public and became chairman (date given relative to the success).

1/1/1959Source
Confidence
75%
1960Age 32

Visited U.S. Playing Card Company; decided to diversify beyond cards

A trip to Cincinnati revealed card manufacturing limits and led to broad diversification attempts (taxis, instant rice, love hotels).

1/1/1960Source
Confidence
85%
1960Age 32

Diversification into non-core businesses (taxi, instant rice, love hotels)

Yamauchi expanded into taxi company 'Daiya', individually portioned instant rice, and other ventures; many failed and nearly bankrupted Nintendo.

1/1/1960Source
Confidence
85%
1966Age 39

Ordered Gunpei Yokoi to commercialize the 'Ultra Hand' (toy hit)

Gunpei Yokoi's extendable claw was developed into the Ultra Hand at Yamauchi's direction; its success shifted Nintendo into toy making.

1/1/1966Source
Confidence
70%
1970Age 43

Established Games & Setup R&D department; shifted focus to toys/electronics

Created a new department (initially staffed by Gunpei Yokoi and one finance employee) to design toys and electronic amusements.

1/1/1970Source
Confidence
80%
1971Age 44

Licensed/distributed Magnavox Odyssey in Japan

Negotiated a license to sell the Magnavox Odyssey console in Japan, marking early steps into electronic video games.

1/1/1971Source
Confidence
80%
1977Age 50

Launched Color TV-Game series in Japan

After hiring out of Sharp, Nintendo launched the Color TV-Game 6 and follow-ups—its first in-home TV games.

1/1/1977Source
Confidence
85%
1979Age 52

Hired Minoru Arakawa to head Nintendo of America

Expanded Nintendo into the U.S. arcade/home market by appointing his son-in-law Minoru Arakawa to head the American operation.

1/1/1979Source
Confidence
90%
1980Age 53

Instituted competing R&D groups within Nintendo

Set up three separate R&D units competing with one another (R&D1 headed by Gunpei Yokoi), a development process that fostered innovation.

1/1/1980Source
Confidence
95%
1980Age 52

Game & Watch handhelds launched (R&D1/Gunpei Yokoi)

Gunpei Yokoi's Game & Watch (single-game handheld LCD) series created Nintendo's first major handheld gaming success.

1/1/1980Source
Confidence
90%
1981Age 53

Approved Shigeru Miyamoto's Donkey Kong (arcade success)

After several earlier U.S. titles failed, Yamauchi greenlit Miyamoto's Donkey Kong which became a smash hit in arcades.

1/1/1981Source
Confidence
95%
1983Age 55

Promoted artist-driven software development

Advocated that artists, not technicians, made great games and ensured systems were easy to program to encourage creative software development.

1/1/1983Source
Confidence
90%
1983Age 55

Launched the Family Computer (Famicom) in Japan

Launched the Famicom home video game console; he ambitiously promised 1,000,000 orders within two years and the system met/exceeded that goal.

7/15/1983Source
Confidence
98%
1985Age 57

Released Nintendo Entertainment System (NES) in United States

The Famicom was released in the U.S. as the NES and became a cornerstone of Nintendo's global expansion.

10/1/1985Source
Confidence
98%
1986Age 58

Credited as Executive Producer on The Legend of Zelda (1986)

Yamauchi is credited as an executive producer on many flagship Nintendo titles beginning with classics such as The Legend of Zelda.

1/1/1986Source
Confidence
90%
1990Age 63

Released Super Famicom in Japan (Super Nintendo internationally)

Launched Nintendo's 16-bit console in Japan in 1990 (1991 in North America; 1992 in Europe), which sold out rapidly in Japan.

1/1/1990Source
Confidence
98%
1992Age 64

Purchased the Seattle Mariners (Major League Baseball)

Acquired the Mariners franchise; MLB initially resisted but approved under condition Yamauchi hold less than 50% of voting rights; handed operational control to Nintendo of America.

1/1/1992Source
Confidence
95%
1992Age 64

Transferred operational rights of Mariners to Nintendo of America

After purchasing the Seattle Mariners, Yamauchi signed operational rights to Nintendo of America (represented by CEO Howard Lincoln); Howard Lincoln later served as team CEO from 1999.

1/1/1992Source
Confidence
90%
1995Age 68

Profiled as 'The most feared and respected man in the videogame industry'

Next Generation (1995) reported that Yamauchi, though 68, remained very much in charge and characterized his leadership as feared/respected.

1/1/1995Source
Confidence
90%
1995Age 68

Virtual Boy released (commercial failure)

Under Yamauchi the Virtual Boy was released in 1995; it failed commercially though he publicly retained faith.

1/1/1995Source
Confidence
95%
1995Age 67

Nintendo fiscal year revenue: ¥416 billion

Nintendo achieved revenues of 416 billion yen in the fiscal year ending 31 March 1995.

1/1/1995Source
Confidence
95%
1996Age 68

Launched Nintendo 64

Released the 3D-capable Nintendo 64 console; around this time Yamauchi publicly stated he wanted to retire but felt there were no suitable successors.

1/1/1996Source
Confidence
98%
1996Age 69

Expressed desire to retire but reluctant due to lack of successor

Publicly stated he wanted to retire but felt there were no suitable successors; continued to exert strong control.

1/1/1996Source
Confidence
90%
1997Age 69

Announced intent to retire by 2000

Publicly stated he planned to retire by 2000 and wanted to end his career with the launch of 64DD.

1/1/1997Source
Confidence
90%
1999Age 71

Announced Dolphin (GameCube) development with IBM/Matsushita

In 1999 Nintendo announced the next system (codenamed Dolphin) using an IBM Gekko processor and Matsushita DVD tech; it would become the GameCube.

1/1/1999Source
Confidence
95%
2000Age 72

Seattle Mariners first profit since acquisition: $2.6M

In 2000 the Mariners posted their first profit of $2.6 million since Yamauchi's acquisition.

1/1/2000Source
Confidence
95%
2000Age 72

Publicly remained uninterested in attending Mariners games

Yamauchi never attended a Seattle Mariners game despite owning the team.

1/1/2000Source
Confidence
90%
2001Age 73

Spoke at E3 re: Xbox impact on GameCube

Addressed at E3 about how Microsoft's Xbox might affect Nintendo's GameCube strategy (public commentary at industry event).

1/1/2001Source
Confidence
70%
2002Age 74

Credited on late-era Nintendo titles and final-era executive producer credits

Continued to be credited as executive producer on many Nintendo titles through 2002 and beyond (e.g., Paper Mario, Pikmin, Luigi's Mansion, Pokémon titles).

1/1/2002Source
Confidence
90%
2002Age 74

Stepped down as President of Nintendo; succeeded by Satoru Iwata

After 53 years as president he stepped down and Satoru Iwata became president; Yamauchi became chairman of the board.

5/24/2002Source
Confidence
99%
2005Age 77

Refused retirement pension reported at $9–14M

Reported to have declined a retirement pension of approximately $9–14 million, stating Nintendo could use the money better.

1/1/2005Source
Confidence
85%
2005Age 77

Left Nintendo board of directors

Stepped down from the board due to age and belief that leadership was secure; also refused his retirement pension (reported $9–14M).

6/29/2005Source
Confidence
98%
2006Age 79

Founded Shigureden (museum of Ogura Hyakunin Isshu poetry)

Established Shigureden, a museum devoted to classical Japanese poetry, in Kyoto.

1/1/2006Source
Confidence
95%
2008Age 81

Reported to hold ~10% of Nintendo shares; Japan's wealthiest (est. $7.8B)

As of 2008 Yamauchi retained a significant Nintendo stake (~10%) and was ranked Japan's wealthiest person with estimated fortune of $7.8 billion.

1/1/2008Net Worth: $7,800,000,000Source
Confidence
95%
2010Age 82

Donated majority of ¥7.5 billion to build cancer treatment center in Kyoto

Donated the majority of 7.5 billion yen toward construction of a new cancer treatment center in Kyoto.

1/1/2010Source
Confidence
90%
2012Age 84

Death of wife Michiko Inaba

Michiko Inaba (his wife) died aged 82.

7/29/2012Source
Confidence
98%
2013Age 85

Forbes estimated net worth at $2.1 billion (April 2013)

Forbes ranked Yamauchi as the 13th richest person in Japan and 491st in the world with an estimated net worth of $2.1B in April 2013.

4/1/2013Net Worth: $2,100,000,000Source
Confidence
98%
2013Age 85

Died of pneumonia complications in Kyoto

Died at a hospital in Sakyō-ku, Kyoto on 19 September 2013 aged 85; remained Nintendo's largest shareholder at time of death.

9/19/2013Net Worth: $2,100,000,000Source
Confidence
99%
2017Age 90

Posthumous release credit: Star Fox 2 (released 2017)

Star Fox 2 (originally unreleased) saw an official release in 2017; Yamauchi is credited posthumously on several titles.

1/1/2017Source
Confidence
60%

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